{"brand":"Metin2","nav.equipment":"Equipment","nav.catalog":"Catalog","nav.battle":"Battle","import":"Import","export":"Export","arrange":"Arrange","reset":"Reset","language":"Language","import.title":"Load a character exported from the wiki (.txt)","export.title":"Download a file compatible with the wiki simulator","arrange.title":"Arrange the windows","reset.title":"Delete the character, inventory and equipment","win.catalog":"Item catalogue","win.battle":"Create a battle","win.json":"JSON sent to the simulator","json.copy":"Copy","tab.general":"General","tab.buffs":"Misc","tab.bonuses":"Bonuses","tab.total":"Total","f.level":"Level","f.race":"Race","f.class":"Class","f.stats":"Stats","f.statsHint":"Base points. On the right: the total with STR/DEX/VIT/INT from items.","f.rank":"Rank","f.lowRank":"Rank bonus (low rank)","f.leadership":"Leadership attack value","sk.noFormula":"no damage formula","sk.passive":"Passive","sk.active":"active","sk.bonusTitle":"Skill damage bonus (0-5%)","b.buffs":"Empire","b.tiger":"Tiger Strength (+40%)","b.whiteDragon":"White Dragon Elixir (+10%)","b.empire":"Empire penalty (-10%)","b.onMount":"Are you on a mount?","b.horseLevel":"Horse level","b.polymorphed":"Are you transformed?","b.monsterVnum":"Monster (vnum)","b.yohara":"Yohara","b.onYohara":"Are you on a Yohara map?","b.sungma":"Sung Ma Will (STR)","b.mapStr":"Map STR","b.marriage":"Marriage","b.married":"Married","b.lovePoints":"Love points","b.loveNecklace":"Love necklace","b.loveEarrings":"Love earrings","b.harmonyEarrings":"Harmony earrings","x.hint":"Bonuses that don't come from items (potions, buffs…). On the right: + equipment = total used in the simulation.","x.add":"+ Bonus","ed.searchBonus":"Type to search bonuses…","x.subtract":"− Equipment","x.subtractTitle":"After a wiki import the bonuses are totals. Subtract the equipped items' bonuses so they are not counted twice.","x.eqOnly":"Only from equipment: ","x.subtractConfirm":"Subtract the equipped items' bonuses from “Bonuses”?\nUse this after importing a character from the wiki.","x.noEquip":"No equipped item with bonuses.","x.subtracted":"The equipment bonuses were subtracted.","s.hint":"Equipped items + “Bonuses”.","s.none":"No bonuses yet.","kind.weapon":"Weapon","kind.armor":"Armour","kind.helmet":"Helmet","kind.shield":"Shield","kind.earrings":"Earrings","kind.bracelet":"Bracelet","kind.necklace":"Necklace","kind.shoes":"Shoes","kind.belt":"Belt","kind.glove":"Gloves","kind.pendant":"Talisman","kind.ring":"Unique","kind.costumeWeapon":"Weapon costume","kind.hair":"Hairstyle","kind.costumeBody":"Costume","kind.sash":"Sash","kind.aura":"Aura","kind.mount":"Mount","inv.newItem":"New item","inv.newItemTitle":"Create a custom item that isn't in the catalogue (real items: use the Catalogue)","inv.trash":"Drag an item here to delete it","inv.full":"The inventory is full.","cat.all":"All","cat.search":"Search…","cat.hint":"Click = to inventory · Right click = equip · Drag onto a slot.","tip.sungma":"Sung Ma score: {n}","ed.shownDef":"Defence shown","ed.shownDefBase":"base {n}","ed.upgrade":"Upgrade","ed.base":"Base bonuses","ed.added":"Added bonuses","ed.delete":"Delete","ed.save":"Save","ed.type":"Item type","ed.custom":"Custom item. Use the Catalogue window for real items.","ed.serpent":"Serpent / Lunar weapon: pick a roll, or type the values shown on your weapon.","ed.absorbed":"Absorbed values","ed.sashHint":"The attack values shown on the sash. Add the absorbed bonuses below.","ed.attack":"Attack value","ed.magic":"Magic attack value","ed.confirmDelete":"Delete the item?","ed.pickWeapon":"Choose a weapon.","bat.search":"Type or pick a monster…","bat.physical":"Physical attack","bat.simulate":"Simulate battle!","bat.boss":"Boss","bat.metin":"Metin","bat.lv":"Lv.","bat.avg":"Average damage","bat.hp":"HP","bat.hits":"hits","bat.hitType":"Hit type","bat.chance":"Chance","bat.mean":"Average","bat.min":"Min","bat.max":"Max","bat.history":"Battle history","bat.monster":"Monster","bat.attack":"Attack","bat.selectMonster":"Select a monster.","bat.error":"Error: ","hit.normalHit":"Normal hit","hit.criticalHit":"Critical hit","hit.piercingHit":"Piercing hit","hit.criticalPiercingHit":"Critical + piercing","msg.cannotUse":"{race} cannot use this item.","msg.onlyKind":"Only this goes here: {kind}.","msg.toInventory":"{item} → inventory","msg.confirmDeleteItem":"Delete “{name}”?","msg.wrongRace":"Cannot be used by this class","msg.copied":"JSON copied.","msg.copyFail":"Could not copy.","msg.imported":"Character imported: {name}","msg.badFile":"Invalid file: ","msg.confirmReset":"Delete the character, inventory and equipment?","msg.loadFail":"Could not load the data: ","grp.offense":"Attack","grp.monsters":"Against monsters","grp.elements":"Elements","grp.stats":"Stats","grp.other":"PvP / Defence","eq.dragonSoul":"Dragon Stone Alchemy","eq.mall":"Item Shop","bonus.damageBonus":"Damage (bonus)","bonus.skillBossDamage":"Skill damage against bosses","bonus.monsterResistance":"Resistance against monsters","bonus.magicDefense":"Magic defence","nav.alchemy":"Alchemy","ds.deactivate":"Deactivate","ds.inactive":"Alchemy is not active – its bonuses are not counted.","ds.deck1":"Heaven deck","ds.deck2":"Earth deck","ds.extra":"Additional bonuses (max {n})","ds.hint":"Right click = equip / take off · double click = edit","nav.consumables":"Consumables","cons.potions":"Potions","cons.blend":"Waters and dews","cons.elixirs":"Elemental elixirs","cons.flowers":"Flowers","cons.food":"Fish and food","cons.active":"Active effects","cons.none":"No effect is active.","cons.level":"Level","cons.clear":"Cancel all","cons.clickOn":"Click: use","cons.clickOff":"Click: cancel the effect","cons.hint":"Active effects are added to your bonuses and shown in the bar at the top, like in game. Items with the same effect replace each other.","build.namePlaceholder":"Type the character name…","build.nameRequired":"Type a name for the character, then pick its race.","build.pickRace":"Choose the race of the new character","build.name":"Name","build.cancel":"Cancel","view.builder":"Characters","view.simulator":"Damage simulator","sim.character":"Character","sim.edit":"Edit in the builder","sim.noWeapon":"no weapon","build.title":"Build","build.new":"New","build.copy":"Duplicate","build.delete":"Delete","build.hint":"{n} saved in this browser","build.created":"New build created.","build.last":"The last build can't be deleted.","build.confirmDelete":"Delete the build \"{name}\"?","f.sexToggle":"click again: male / female face","nav.pet":"Pets","pet.companion":"Pet","pet.growth":"Growth pet","pet.none":"No pet selected.","pet.search":"Search pet…","pet.filterAll":"All bonuses","pet.elements":"Elemental power","pet.skills":"Skills (values from the pet window)","pet.skillsHint":"Enter the values your pet window shows.","pet.pickGrowth":"Pick a growth pet to enter its skills.","pet.noSkills":"No skill values entered.","pet.clickOn":"Click: summon","pet.clickOff":"Click: send back","cons.event":"Event items","cons.zoneElements":"Only in the Realm of Elements","ed.normal":"Bonuses 1–5","ed.rare":"Bonuses 6–7","cons.energy":"Equipment bonuses 1–5 +{n}%","nav.events":"Events","ev.seasonPve":"Season PvE buff","ev.echoPowerFx":"Normal attack damage ×{n}","ev.echoTalentFx":"Skill damage ×{n}","ev.mists":"Mists Island","ev.snowNormal":"Level ≤ 120 (+3%)","ev.snowChampion":"Champion level (+5%)","ev.value":"Value","ev.active":"Active","ev.sameAsTiger":"Same effect as Tiger Strength (they don't stack).","ev.hint":"Tick the events running on your server: their bonuses are added to the simulation and shown in the bar at the top. Events apply to every build.","s.base":"Base","f.leadershipTitle":"Leadership","sub.equip":"Equipment","sub.buffs":"Buffs","ed.random":"Random bonuses","ed.element":"Element","ed.rndWeapon":"Enter the values shown on your weapon. Serpent weapons (en-wiki): slot 1 average damage (2–25%) or strong against a race (1–15%); slot 2 attack speed (13–45%) or a race (1–30%); slot 3 Metin stones (1–18%), skill damage (2–40%), casting speed, EXP, SP steal, stun, slow or precision.","ed.rndArmor":"Enter the values shown on your armour. Serpent armour (en-wiki): slot 1 max HP, average/skill damage resistance (1–18%), HP restore, poison/bleeding or fall resistance; slot 2 Sung Ma will (2–47); slot 3 monster resistance, strong against monsters (1–18%), HP/SP absorb, magic resistance or movement speed.","ed.rndOther":"Enter the bonuses the game rolled on your item.","ed.elementSashHint":"The sash keeps the element of the weapon it absorbed, at its absorption rate. Enter the element power and attack value shown on your sash.","ed.elementHint":"Scroll of an element on a +7 or higher weapon (up to +3): 1–8% power of that element and 2–36 attack value. Enter your weapon's values.","bs.title":"Buffs (attack value)","bs.hint":"Computed: Aura (100 + STR + level × 3) × k · Enchanted Blade (3 × INT + 2 × level) × k · Crimson Wolf Soul 7 + (4 × INT + 13) × k and piercing 1 + INT × 0.4 × k × 0.24; k = skill level, STR / INT with items.","mc.field":"Open world (max. 1)","mc.dungeon":"Dungeons","mc.allMax":"All at max","mc.hint":"Pick the rank (stars) of each achievement you unlocked. The bonuses are account-wide, so they apply to every build.","bio.title":"Biologist","bio.row":"Level {level}: +{value} attack value","bio.rowPct":"Level {level}: +{value}% attack value","mount.skills":"Horse skills (level 21+ / 31+)","mount.hint":"Pick your horse's 2 skills and their value (max +9 % at skill level 20 on a level 40 horse). They count while riding.","inv.copyTo":"Copy {n} to…","inv.copied":"Copied {n} items to {name}.","inv.copiedPartial":"Copied {n} of {total} items to {name}: its inventory is full.","inv.select":"Select","inv.selectTitle":"Click items to select them (or Ctrl/Shift + click). Esc cancels.","inv.deleteN":"Delete ({n})","inv.confirmDeleteN":"Delete {n} selected items?","sm.noDamage":"doesn't change damage","sm.hint":"Only Sung Ma STR counts against Yohara monsters; HP, Move and Immune are shown like in game.","ed.ores":"Finishes (ores)","ed.oresLine":"{n} ores: base bonuses +{p}%","ed.stones":"Stones","set.title":"Set","ed.rolls":"Rolled attack values","ed.roll.min":"Minimum","ed.roll.avg":"Average","ed.roll.max":"Maximum","ed.auraHint":"Enter the bonuses absorbed from the necklace, earrings or bracelet as the game shows them on the aura (already at its rate).","ed.notAllowed":"Not possible on this item","ed.overMax":"Above the maximum ({n})","ed.noSlots":"This item gets no bonuses in these slots.","ed.rulesWarn":"{n} bonus(es) are not possible in game on this item (kept anyway).","ev.altarPick":"Pick the supports you took at the guild altar.","hb.on":"Active – click to switch off","hb.off":"Off – click to switch on","msg.skinType":"This weapon skin doesn't fit the equipped weapon type.","ed.sashRnd":"The random bonuses absorbed from a Serpent / Lunar weapon or a Serpent armour, as the sash shows them.","msg.uniqueClash":"Can't be equipped together with {item} (similar item or bonuses).","sub.progress":"Development","pet.emptySlot":"— empty slot —","pet.slotHint":"Pick the skills your pet has and enter the values its window shows.","pet.champion":"Champion level","pet.potentialLevel":"Potential skill level","pet.pickEgg":"— pet egg —","pet.potentialHint":"Each egg gives one random skill of its pet. Enter the value the Potential window shows.","inv.hint":"Double click an item = edit its bonuses · Right click = equip · Drag it onto a slot or to the bin.","eq.hint":"Double click an item = edit its bonuses · Right click = take it off.","s.capped":"(capped at {n})","bs.auto":"= {n} (formula)","sim.creditTitle":"Based on the French wiki's damage simulator","sim.credit":"This damage simulator is a port of the “Simulateur de dégâts” from the French Metin2 wiki, created by ArcMeurtrier.","sim.creditLink":"Open the original simulator ↗","sim.creditExport":"Tip: the Export button saves your character as a text file that you can import into the original simulator.","author.note":"Website created by","msg.skinRemoved":"The weapon skin didn’t fit the new weapon and was moved to the inventory.","ext.title":"External buffs (from other players)","ext.hint":"Cast by a shaman: set their skill level, INT and STR. Formula 3 + (INT × 0.2 + STR × 0.1 + 11) × k.","ed.max3":"Costumes take only 3 bonuses","tour.button":"❓ Tutorial","tour.buttonTitle":"Show the beginner's tutorial again","tour.skip":"Skip","tour.back":"Back","tour.next":"Next","tour.done":"Done","tour.race":"Start here: click the portrait (Race ▾) to pick your race; click the chosen portrait again for male / female. Your items adapt to the race automatically.","tour.equipment":"Your equipped items. Double click an item to edit its bonuses, stones and upgrade; right click takes it off.","tour.catalog":"The item catalog: every item from the game (item_proto) that your race can wear, with the real names and icons.","tour.inventory":"Your inventory: drag items onto the equipment slots. Double click an item to edit it.","tour.buffs":"Buffs (the Consumables window): potions (Sung Ma STR elixir and Sung Mahi help too), event items, the guild altar and buffs from other players (Leadership, a shaman's Attack Up, Dragon God's Wrath).","tour.development":"Development: Dragon Stone Alchemy, your pets and the Monster Card achievements.","tour.simulator":"When you're ready, open the Damage simulator: pick a monster and see your damage; the Monster window shows its HP, defence and resistances. Your character is saved in this browser.","tour.tabGeneral":"General tab: portrait (race), rank, name, class and level, then your base VIT, INT, STR and DEX (the two buttons switch to the Sung Ma page) and the Biologist rewards.","tour.tabStats":"Stats tab: your base VIT, INT, STR and DEX (+ / − or type the value). The total with items is shown next to each one; Sung Ma will is here too.","tour.tabSkills":"Skills tab: the level of each skill (1…20, M, G, P), the skill-book bonus, horse level and horse skills. Buff skills like Aura of the Sword are switched on here. The per-skill damage bonus goes on the armour (slots 6-7).","tour.tabBuffs":"Misc tab: empire penalty, polymorph (only monsters that have a Polymorph Marble) and marriage.","tour.tabBonuses":"Bonuses tab: bonuses that don't come from items (a potion you don't find in Consumables, a buff…). On the right: + equipment = the total the simulation uses.","tour.tabTotal":"Total tab: everything added together — stats and every bonus from items, alchemy, pets, events, buffs. Check here that your values look like in game.","tour.catKinds":"Pick a category here: weapons, armour, helmets, shields, shoes, jewellery, belts, gloves, talismans, uniques, costumes, sashes, auras, mounts… “All” shows everything.","tour.catSearch":"Or type part of a name (e.g. “Lunar”, “Nazar”, “Rubin”) to find an item quickly in the selected category.","tour.catGrid":"Hover an item to see its tooltip like in game: level, attack values, base bonuses and the upgrade (the catalog shows the highest +).","tour.catAdd":"Click an item = it goes to the inventory · right click = equip it directly · or drag it onto an equipment slot. Then double click it to add bonuses, stones and pick the upgrade.","ext.hintAid":"Cast by a dragon shaman: set their skill level and INT. Critical hit (INT × 0.3 + 5) × 2k / (k + 3).","ext.hintWrath":"Guild skill: set the guild's skill level (1–7). Critical hit +7 % per level, +50 % at level 7.","ext.hintLeader":"The party leader's Leadership points: added to your attack value.","nav.mob":"Monster","win.mob":"Monster info","mob.none":"Pick a monster in the battle window.","mob.error":"Could not load the monster data.","mob.defense":"Defence","mob.damage":"Damage","mob.resist":"Resistances","mob.enchant":"Enchantments","mob.fist":"Fist","mob.sword":"Sword","mob.twoHanded":"Two-handed","mob.dagger":"Dagger","mob.bell":"Bell","mob.fan":"Fan","mob.arrow":"Arrow","mob.claw":"Claw","mob.res.fire":"Fire res.","mob.res.ice":"Ice res.","mob.res.wind":"Wind res.","mob.res.lightning":"Lightning res.","mob.res.earth":"Earth res.","mob.res.darkness":"Darkness res.","mob.res.magic":"Magic res.","mob.el.fire":"Fire","mob.el.ice":"Ice","mob.el.wind":"Wind","mob.el.lightning":"Lightning","mob.el.earth":"Earth","mob.el.darkness":"Darkness","mob.crit":"Critical hit","mob.pierce":"Piercing hit","ext.hintGrade":"Wiki values at skill levels 1, M1, G1 and P; the levels in between are estimated.","ext.hintGuild":"Guild skill, levels 1 to 7.","bat.lightningNote":"Lightning bolts are active on the glove: every 15 s they add twice a normal hit on top of the hit. Counted in the time to kill of physical hits only, not skills.","bs.transformed":"Not usable while transformed.","bat.ttkPoly":"No time to kill while transformed: a transformed character attacks with the monster's animations, and their speed is not known.","bat.ttkNone":"No time to kill for this weapon or skill: the speed data is not available yet.","bat.ttkNote":"Work in progress: an estimate that may not match the game exactly.","bat.yoharaNote":"On Yohara you can miss. This calculator is not aware of Yohara precision or miss: every hit is counted as landing.","bat.ttk":"Time to kill","bat.casts":"casts","bat.cooldown":"cooldown","bat.cast":"casting speed","bat.perSec":"hits/s","bat.speed":"attack speed","bat.mode.combo":"Combo","bat.mode.ground":"On foot","bat.mode.mounted":"Mounted","bat.noMount":"Mounts are not allowed in this dungeon ({name}): take the mount off in the equipment window and simulate again.","mob.race":"Race","mob.race.-1":"None","mob.race.0":"Animal","mob.race.1":"Half-human","mob.race.2":"Orc","mob.race.3":"Mystic","mob.race.4":"Undead","mob.race.5":"Insect","mob.race.6":"Desert","mob.race.7":"Devil","mob.race.8":"Zodiac","mob.race.9":"Dragon","mob.race.10":"Infernal monster","mob.race.11":"Moonshadow monster","cons.sungmaHelp":"+10 to every Sung Ma point (STR, VIT, RES, INT); only STR changes damage.","sk.itemBonus":"{n} damage","f.changeRace":"Change race","f.raceHint":"Click the chosen portrait again to switch male / female.","f.raceShort":"Race","f.rankHint":"Choose your rank: below Neutral it raises your damage, but only while an item has the bonus \"Damage is increased at lower rank points\" (weapon, helmet or sash, 6th/7th bonus).","tour.rank":"Rank ▾: pick your PvP rank here. Below Neutral it raises your damage (+1 % … +5 %).","tour.class":"Class: each row is a skill group with its attack skills. Click the other row to switch; click a skill icon to set its level.","tour.stats":"Base VIT, INT, STR and DEX (+ / − or type the value), the total with items next to each. The blue button switches to the Sung Ma (Yohara) page.","mc.unknown":"Unknown bonus","legal.note":"Metin2 Char Builder is an unofficial fan-made tool, not affiliated with Gameforge or Webzen. Metin2, its names, icons and images belong to their respective owners.","footer.contact":"Contact:","tour.buffsItems":"Buffs section: click a potion, dew, elixir, flower or food to use it. External buffs from other players (Leadership, Attack Up, Dragon's Aid, Dragon God's Wrath) and the guild altar are below.","tour.buffsActive":"Everything you use shows up here and in the bar at the top; click × to cancel an effect. Items with the same effect replace each other, like in game.","tour.events":"Events: tick the ones running on your server (Snowflake, Halloween, World boss…). They apply to every character.","tour.alchemy":"Development section: Dragon Stone Alchemy. Put stones in the slots, choose grade and bonuses; the set bonus is added automatically.","tour.pet":"Your pet: choose a pet and its skills, their bonuses are added to your character.","tour.mcard":"Monster Card: pick the rank (stars) of each unlocked achievement; every row shows its bonus at each rank.","tour.simChar":"Damage simulator: your character as it will be simulated (with all its items and buffs). Switch characters here.","tour.battle":"Pick a monster (search by name, the best suggestions first) and an attack or skill, then Simulate battle. The results stay in the history below.","tour.mob":"The Monster window shows the chosen monster's HP, defence, resistances and enchantments. That's it: your characters are saved in this browser.","tour.goBuffs":"Now the Buffs section: click this tab to switch to it (potions, external buffs, events).","tour.goDev":"Next, the Development section: click this tab (alchemy, pet, Monster Card).","tour.goSim":"Last, the Damage simulator: click here to leave the builder and test your damage.","ed.av":"AV","ds.saveEquip":"Save and equip","bat.csv":"Download distribution (CSV)","sim.creditDiff":"This simulator may differ very slightly from the original; no difference has been found yet. If you find one, leave a message on Discord: Albastreata.","ed.customNew":"“New item” is only for items that aren't in the catalogue (custom bonuses). Weapons and every item from the game are in the Catalogue: add it from there, then double click it to change the upgrade, bonuses and stones.","ed.toCatalog":"Open the Catalogue","cat.pickHint":"Pick your items from here, then double click them in the inventory or equipment to change the upgrade, bonuses and stones.","tour.newItem":"“New item” is only for items that aren't in the game (custom bonuses). For real items use the Catalogue and edit them with a double click, so the upgrade, base bonuses and random bonuses are correct.","sim.creditWiki":"This damage simulator runs the exact calculation script of the “Simulateur de dégâts” from the French Metin2 wiki. All credit goes to its author, ArcMeurtrier. Thank you!","bat.buffOff":"{names} is not active: its attack value isn't included in this damage.","bat.buffOn":"Activate and simulate again","ed.rndFollow":"Enter the random bonuses your item shows, then change the upgrade (+0…+15): the values update like in game.","ed.rndUnknown":"not in the table at +{up}: it won't change when you change the upgrade","msg.notJson":"not a JSON object","share":"Share","share.title":"Copy a link to this character: whoever opens it gets a copy in their character list","share.copied":"Link copied ({n} characters). Paste it wherever you want to share the character.","share.manual":"Copy this link:","share.fail":"Could not create the link: ","share.opened":"Shared character loaded: {name}","share.bad":"This share link is damaged or incomplete.","dlg.yes":"Yes","dlg.delete":"Delete","dlg.reset":"Reset","share.incomingTitle":"Character received by link","share.incomingText":"It will be added to your list as a new character. Your own characters stay as they are.","share.add":"Add the character","share.decline":"No, thanks","tour.share":"Welcome! Here you build your Metin2 characters and test their damage. Your characters are also easy to share: the gold Share button copies a link, and whoever opens it gets a copy of your character.","sheet.equip":"Equip","sheet.unequip":"Take off","sheet.edit":"Edit","sheet.delete":"Delete","sheet.toInventory":"Add to inventory","ev.shrine.energy":"Shrine of Energy","ev.shrine.light":"Shrine of Light","ev.shrine.power":"Shrine of Power","ev.shrineLightFx":"Costume bonuses +3%","ev.shrineNone":"No shrine held: tick the ones your kingdom holds","s.horseStat":"horse","s.horseStatTitle":"Riding: the horse's value for its level is higher than your own, so it is used (horse stats are not added, the higher value counts)","site.h1":"Metin2 Damage Test & Damage Calculator – Metin2 Char Builder","site.about":"Metin2 Char Builder is a free Metin2 damage calculator: build your character (race, class, stats, equipment with bonuses and stones, costumes, dragon stones, pet, buffs, Monster Cards) and simulate your hits against any monster or Metin stone, with the average, minimum, maximum and critical / piercing hit chances. Characters can be shared with a link.","scan.button":"Import items from pictures","scan.title":"Add items from a screenshot of their in-game tooltip","scan.titleDlg":"Import items from pictures","scan.drop":"Paste pictures (Ctrl+V), drop them here or click to choose files — you can pick several","scan.hint":"Take one screenshot in game per item, with its tooltip open. The text is read on your device, for free.","scan.reading":"Reading the screenshot…","scan.found":"{n} item(s) found.","scan.missed":"{n} could not be matched to an item.","scan.none":"No item tooltip was recognised in this picture.","scan.error":"Could not read the screenshot: ","scan.readAs":"Read as: \"{name}\"","scan.noBonuses":"No added bonuses read","scan.add":"Add to inventory","scan.added":"{n} item(s) added to the inventory","scan.include":"Add this item","scan.checkNumbers":"Check the numbers before adding: the game font can be misread.","scan.readingN":"Reading picture {i} of {n}…","scan.prev":"Back","scan.next":"Next","scan.pos":"Item {i} of {n}","scan.toAdd":"to add: {n}","bon.slotBoost":"Bonus {n}","s.horseSungmaTitle":"Riding: the horse's Sung Ma will is added to the bonuses of your items and stones","sm.points":"Sung Ma will points: {used} / {total} (4 per champion level after the first)","f.rankWarn":"Your negative rank adds no damage: no equipped item has the bonus “{bonus}” (6th/7th bonus of a weapon, helmet or sash).","tut.welcome":"Welcome! These three tabs are the whole site: build your Metin2 character, test its damage in the simulator, and browse the builds other players published in the gallery. Do each step yourself and the guide moves on by itself.","tut.race":"Pick your race: click the portrait (Race ▾) and choose one. Your items adapt to the race.","tut.addItem":"Click an item in the catalogue: it goes into your inventory.","tut.edit":"Double click the item in your inventory: upgrade, bonuses and stones are set there.","tut.save":"Change what you like (a bonus, the upgrade…), then press Save.","tut.equip":"Right click the item in your inventory to equip it.","tut.sim":"Open the Damage simulator tab.","tut.fight":"Search for a monster (type its name) or pick one from the list ▾, then press Simulate battle: your damage shows below. That's it, your characters are saved in this browser!","tut.skipStep":"Skip step","tut.buffsTab":"Now the Buffs section: click this tab (potions, flowers, food, buffs from other players, events).","tut.buffsUse":"Click a potion, flower or food to use it: the effect shows in the window on the right and in the bar at the top.","tut.devTab":"Next, the Development section: click this tab (Dragon Stone Alchemy, pet, Monster Cards).","tut.devInfo":"Development: Dragon Stone Alchemy, your pet and the Monster Cards. Pick a grade and right click a stone to put it in the alchemy (the guide moves on), or press Next.","tut.touch":"Tap the item, then choose “{action}”.","bio.yoharaTitle":"Yohara biologist","bio.yoharaHint":"Each mission gives +5 Sung Ma will: pick the stat you chose (it counts as soon as you pick it).","f.yoharaLocked":"Yohara opens at level 120: below it its stats, Sung Ma will and champion level don't count.","x.clickEdit":"Click a value to change it: the difference is added as an extra bonus.","ab.ok":"Absorb","ab.title":"{to} absorbs {from}","ab.rule":"Taken at {rate}% and rounded down. Only bonuses are absorbed (no stones, no movement speed).","ab.replace":"The bonuses {to} already holds will be replaced.","ab.remove":"Remove {from} (in the game it is lost when absorbed)","ab.bad":"{to} can only absorb: {kinds}.","ab.noRate":"No absorption rate yet: use a sash from the catalog (or set its rate) or set the aura's level.","ab.none":"Nothing to absorb: at {rate}% every bonus of {from} rounds down to 0.","ab.done":"{to} absorbed {from}.","ab.from":"Absorbed from: {name} ({rate}%)","ab.hint":"Drag a sash or an aura costume onto an item to absorb its bonuses at its rate.","ab.pick":"Absorb an item…","ab.pickTitle":"What should {to} absorb?","ab.noItems":"No item to absorb yet. Add one of: {kinds}.","ab.tipDrag":"Click it and pick an item ({kinds}), or drag it onto one, to take its bonuses at its rate.","ab.tipTap":"Tap “Absorb an item…” to take the bonuses of an item ({kinds}) at its rate.","ab.mode":"Pick what {to} absorbs: click an item ({kinds}). Esc cancels.","share.expires":"The link is deleted if nobody opens it for 48 hours.","a11y.close":"Close","dd.line":"If equipped: {pct} average damage vs {monster}","undo.button":"Undo","undo.done":"Undone","undo.deleted":"{name} deleted","undo.deletedN":"{n} items deleted","undo.edited":"Value changed","bat.map":"Map","bat.mapNone":"— none (no Yohara penalty)","bat.mapHere":"Where this monster is","bat.mapAll":"Other maps","bat.mapThe":"the map","bat.smBelowMap":"Your Sung Ma STR ({have}) is below {map}'s requirement ({need}): every hit is cut by 50%.","bat.mapOwn":"This monster's own value ({n})","bat.mapOwnThe":"this monster","bs.cast":"Cast with page II","bs.castTitle":"Cast this buff with the STR / INT of equipment page II: its value stays when you swap pages","bs.castMsg":"The buff is cast with the items of page II and keeps this value until you switch it off or cast it again, even after you swap back to page I.","bs.castOk":"Cast","bs.castLive":"Now (page in use)","bs.castPage2":"With page II","bs.castEmpty":"Page II is empty: put the STR / INT items there first.","bs.castStats":"STR {str} · INT {int}","bs.locked":"cast","bs.lockedTitle":"Value kept from the cast with page II. Click to use the live value again.","tut.skills":"Skills: set the level of your attack skills and switch on your buffs here. Their value follows your STR / INT, items and skill level.","tut.page2":"Equipment page II is a second set of items, like in game (tabs I / II). Put items with STR / INT on page II (a default set is there) to boost a buff, then go back to page I.","tut.cast":"Press \"Cast with page II\": the buff takes the STR / INT of page II and keeps that value when you go back to page I (click its tag to undo). Nothing else changes.","build.defaultItems":"Start with the default set of items (uncheck for an empty character)","view.gallery":"Gallery","gal.title":"Public builds","gal.intro":"Characters published by players, best damage first. Open one to try it in the simulator.","gal.publish":"Publish my character","gal.all":"All monsters","gal.vs":"vs {monster} · {attack}","gal.open":"Open","gal.empty":"No builds for this monster yet. Be the first: publish yours!","gal.score":"Best damage","gal.pubTitle":"Publish this build","gal.pubText":"{name} · {monster} · {attack}. Best damage","gal.fTitle":"Title","gal.fNotes":"Notes (optional)","gal.pubOk":"Published! Score {score}.","gal.needMonster":"Pick a monster in the simulator first: the score is the damage against it.","gal.fail":"Could not reach the gallery.","gal.delete":"Delete","gal.confirmDelete":"Delete “{title}” for everyone?","gal.off":"The gallery is not available right now.","menu.title":"Menu","cat.none":"No cards match.","dev.title":"Development totals","bb.hint2":"Right click (or hold) a slot for its value and options.","bb.clear":"Clear","bb.title":"Buff bar","bb.hint":"Click a slot to switch it on or off.","bb.clickOff":"Click: switch off","bb.clickOn":"Click: switch on","bat.polyTag":"Transformed","bat.polyNote":"You are transformed into {name}: you attack with the normal hit only, without skills or self buffs.","share.expired":"This link has expired or never existed. Share links that nobody opens for 48 hours are deleted: ask for a new one.","share.offline":"Could not reach the server to open this link. Check your connection and open it again.","gal.attackPick":"Attack used for the score (damage of each attack against this monster):","gal.polymorphed":"Polymorphed into {name}","gal.allAttacks":"All attacks","gal.published":"published","gal.editLinkTitle":"Keep your edit link","gal.editLinkText":"Anyone with this link can edit or delete this build. It is also saved in this browser. Copy it somewhere safe to edit from another device.","gal.copyLink":"Copy link","gal.linkCopied":"Edit link copied.","gal.editLink":"Edit link","gal.editLinkUsed":"You can edit “{title}” from this browser now.","gal.editLinkBad":"This edit link is not valid (any more).","build.saved":"Saved automatically in this browser. To keep a copy or move it, use “{share}” or “{export}”.","build.testDamage":"Test damage ▸","bat.try":"Try:","inv.empty":"Empty. Pick items in “{catalog}” (a click adds one here) or press “{newItem}”.","gal.signedIn":"Signed in as {email}","gal.signOut":"Sign out","gal.edit":"Edit","gal.editTitle":"Edit this build","gal.save":"Save","gal.saved":"Saved.","gal.notOwner":"This Google account can't edit the gallery.","gal.signInAgain":"Sign in again with Google (the session ended).","acct.signIn":"Sign in","gal.signInHint":"Sign in (top right) to edit the builds you publish.","gal.editItems":"Edit items and stats in the builder…","gal.editingBar":"Editing the published build “{title}”: change its items, bonuses and stats, then update it.","gal.update":"Update published build","gal.stopEditing":"Stop editing","gal.updated":"Published build updated. Score {score}.","gal.updateConfirm":"Replace the published build “{title}” with this character? The score is calculated again.","sk.drag":"Drag to move the skill bar (double click: back to its place)","sk.orient":"Horizontal / vertical","swipe.hint":"Swipe for more windows","b.harmonyWarning":"Increases piercing chance, but does not increase the damage bonus from piercing hits.","yy.preview":"Yin & Yang Codex","yy.notice":"Yin & Yang talents can be applied to weapons, gloves, helmets, armour and shoes from level 75 depending on talent. Yin talents are always active or are activated when the requirements are met. Yang talents cannot be activated on their own, but rather they modify Yin talents when the seals are in harmony.","yy.none":"No attribute","yy.select":"Select an attribute.","yy.slots":"Yin Yang slots","yy.slotHint":"Select a slot to configure its attributes.","yy.activate":"Activate harmony preview","yy.inactive":"Harmony inactive","yy.rules":"Yin triggers Yang of the same family. Exact colour and stacking rules need confirmation.","yy.linked":"Linked Yang effects","yy.choosePair":"Select a Yin and a Yang of the same family.","yy.reset":"Reset Yin Yang","yy.family.BERSERK":"Blood Rage","yy.family.OCCUPY":"Discipline","yy.family.REVIVE":"Resurrection","yy.family.CAST":"Ritual","yy.family.SMITE":"Power Strike","yy.family.TALISMAN":"Talisman","yy.attr.1":"Blood Rage: If your HP drops below {y}% in combat, Blood Rage is activated for {x} seconds.","yy.attr.2":"Discipline: Reserves {x}% of your maximum SP.","yy.attr.3":"Discipline: Reserves {x}% of your maximum HP.","yy.attr.4":"Resurrection: You resurrect with {x}% of your HP.","yy.attr.5":"Resurrection: The resurrection cooldown is reduced to {x} seconds.","yy.attr.7":"Ritual: When you move {y}m, there's a {x}% chance to activate this and all linked Yang seals.","yy.attr.8":"Ritual: When switching equipment page, there's a {x}% chance to activate this and all linked Yang seals.","yy.attr.10":"Talisman Mark: When you deal damage, you have a {x}% chance of inflicting a Talisman Mark on the target for {y} seconds.","yy.attr.11":"Power Strike: Activated if you deal damage to a monster with less than {x}% remaining HP with a regular skill.","yy.attr.10100":"Blood Rage: Increases the duration by {x} seconds.","yy.attr.10101":"Blood Rage: Damage taken from normal attacks is reduced by {x}% while Blood Rage is active.","yy.attr.10200":"Discipline: {x}% of the damage you receive is deducted from your SP.","yy.attr.10201":"Discipline: If you have {y}% or lower SP, your skill damage increases by {x}%.","yy.attr.10202":"Discipline: If you have {y}% or lower HP, your skill damage increases by {x}%.","yy.attr.10400":"Talisman Mark: Monsters with an active Talisman Mark have a {x}% chance to be shackled for {y} seconds.","yy.attr.10401":"Talisman Mark: Increases attack value against shackled monsters by {x}%.","yy.attr.10402":"Talisman Mark: Killing a shackled monster increases the chance to inflict a Talisman Mark for {x} seconds by {y}%.","yy.attr.10403":"Talisman Mark: There's a {x}% chance to inflict Strong Poison for {y} seconds on the target with a Talisman Mark.","yy.attr.10404":"Talisman Mark: Increases the duration of linked Yang seals activated by the Talisman Mark by {x} seconds.","yy.attr.10405":"Talisman Mark: Increases the number of targets who can receive a Talisman Mark by {x}.","yy.attr.10406":"Talisman Mark: Upon killing a target with a Talisman Mark, there's a {x}% chance to remove 1 recently suffered status effect.","yy.attr.10407":"Talisman Mark: Increases your attack value against targets with a Talisman Mark by {x}%.","yy.attr.10500":"Resurrection: Increases HP regeneration for {x} seconds by {y}%.","yy.attr.10501":"Resurrection: Gain Stealth for {x} seconds after resurrecting.","yy.attr.10502":"Resurrection: Lose {x}% less experience after resurrecting.","yy.attr.10503":"Resurrection: Increases movement speed for {y} seconds after resurrecting by {x}%.","yy.attr.10600":"Power Strike: Also activated with riding skills.","yy.attr.10601":"Power Strike: When activated by riding skills, for {y} seconds you have a {x}% chance to receive double experience.","yy.attr.10602":"Power Strike: Increases the number of targets hit by {x}.","yy.attr.10603":"Power Strike: The effect of Power Strike can also be activated by normal attacks with a {x}% chance.","yy.attr.10700":"Ritual: Gain Stealth for {x} seconds when activated.","yy.attr.10701":"Ritual: Maximises your movement speed for {x} seconds when activated.","yy.attr.10702":"Ritual: Curses a nearby target upon activation and reduces their elemental resistances for {y} seconds by {x}.","yy.attr.10703":"Ritual: Increases skill damage to other players for {y} seconds by {x}% when activated.","yy.attr.10704":"Ritual: Reduces skill damage from other players for {y} seconds by {x}% when activated.","yy.attr.10705":"Ritual: Increases critical hit chance for {y} seconds by {x}% when activated.","yy.attr.10706":"Ritual: Increases block penetration for {y} seconds by {x}% when activated.","yy.attr.10707":"Ritual: Increases the duration of linked Yang seals by {x} seconds.","bio.normal":"Normal","bat.aamonWarning":"Aamon: matching darkness power currently appears to give no extra elemental boost in game. This simulation applies only the smaller general elemental-power increase. This behavior is based on player observations and may change if the game is fixed.","bat.mountedSkills":"You're mounted. Class skills are unavailable.","ed.correctTitle":"You can edit these values","ed.correctHint":"Correct any wrong number or selection before saving.","dg.clearGate":"Reset this gate","dg.clearAll":"Reset all gates","dg.clearHint":"Reset clears recorded progress and bonuses without changing points. Dependent gates stop applying bonuses until their prerequisites are restored.","dg.maxGate":"Maximum for this gate","dg.maxAll":"Maximum for all gates","dg.maxHint":"Sets Master and maximum additional bonuses, then applies them to this build. Points remain unchanged.","dg.title":"Dragon Gate","dg.power":"Attack and magic attack","dg.notice":"Metin2 Brasil feature — not yet available on Gameforge. Values may differ if it is introduced on Gameforge, or the feature may never be implemented there.","dg.intro":"Plan your Dragon Gate progress and enter the outcomes you obtained in game.","dg.points":"Points","dg.acquired":"Acquisition quest completed","dg.active":"Apply bonuses to this build","dg.champion":"Requires Champion level 1 or higher.","dg.master":"Master","dg.stage":"Stage","dg.progress":"{stage} · {n}/15","dg.spaces":"Occupied spaces","dg.attempts":"Strengthenings used (0–10)","dg.editProgress":"Enter your current progress","dg.require":"Master: {name}","dg.requireAny":"Master at least one:","dg.base":"Base: {n}","dg.extraMax":"Additional maximum, both stages: {n}","dg.extraStage":"Additional bonus in stage {stage}","dg.result":"Result obtained","dg.resultSpaces":"{n} occupied spaces","dg.reinforce":"Record strengthening","dg.nextCost":"Next strengthening: {n} points","dg.material":"Consumes one essence: {name}. Record only after obtaining it in game.","dg.advanceResult":"Stage advancement result","dg.success":"Success","dg.failure":"Failure","dg.advance":"Record stage advancement","dg.advanceCost":"Advancement: {n} points","dg.resetPoints":"Reset stage (3,000 points)","dg.resetItem":"Reset using an item","dg.resetStage":"Previous stage (12,000 points)","dg.spent":"Refundable points: {n}","dg.materialsUsed":"Essence bands recorded: {n}","dg.totals":"Dragon Gate bonuses applied","dg.inactive":"No bonuses applied. Complete acquisition and enable bonuses.","dg.guide":"Acquisition, points and rules","dg.unlockGuide":"Champion level 1: accept Girab’s acquisition quest. Defeat Nemere, Yamacheon, Jotun Thrym, Hydra and Primordial Myr for the Alchemist’s shell. Deliver 10 accepted Dragon Shells to Girab, with a 24-hour wait between accepted deliveries. Time Spiral reduces the wait. The reward includes 500 points.","dg.pointsGuide":"Dissolve Gate Fragments with Rare / Ancient / Legendary Solvent for 5 / 20 / 50 points; dissolution can fail. The solvent-box quest can be completed three times daily. Girab’s daily quest awards 1–10 points. Ancient / Legendary Dragon Light awards 500 / 1,000 points. Maximum balance: 999,999.","dg.rules":"Each gate has two strengthening stages of 15 spaces and 10 attempts each, followed by Master. Each attempt occupies 1–3 spaces. Base bonuses change every 3 spaces and replace the previous base value. Additional bonuses accumulate; enter the amounts you actually received. Unlock requirements come from the BR client tables.","dg.resetGuide":"Current-stage reset costs 3,000 points or a reset item and refunds strengthening points recorded here, but no materials. It is unavailable when all 15 spaces are occupied. Returning to the previous stage costs 12,000 points and is allowed only at the start of a new stage; it refunds no points. Manually editing progress clears its recorded refundable costs.","dg.odds":"Success probabilities and per-space additional-bonus values are unpublished. This planner records your chosen outcomes and does not simulate random successes. Additional bonus values are entered separately for each stage so resets preserve the earlier stage.","dg.source":"Original Ongame description (archived)","dg.batchResults":"Strengthening results","dg.batch":"Record batch","dg.batchHint":"Enter up to ten results (1, 2 or 3), separated by commas. Recording stops when the stage is full, ten attempts have been used or points run out.","dg.advanced":"Progression controls","dg.chooseGate":"Choose a gate","dg.presetHelp":"About maximum and reset","yy.effectsActive":"Linked effects are currently triggered","yy.damageNotice":"Triggered damage, not average uptime. Critical chance, skill damage, talisman attack and elemental resistance reduction are included. Poison and Power Strike are excluded; repeated attributes use the highest value while stacking remains unconfirmed.","yy.hp":"Current HP %","yy.mp":"Current MP %","yy.bestDamage":"Activate best supported damage","yy.comparing":"Comparing damage…","yy.bestHint":"Compares level 10 combinations for the simulator target and attack using these HP/MP values. Ritual must have triggered; talisman effects require a marked target. Skill bonuses require HP ≤50% or MP ≤40%.","yy.pickTarget":"Choose a target in the damage simulator first.","yy.changed":"The character or attack changed during comparison. Run it again.","yy.bestResult":"{target} · {attack}: {damage} average damage per hit while triggered (+{gain}% vs no Yin Yang). The slots below show the winning effects.","yy.presets":"Choose a damage preset…","yy.preset.hits":"Normal hits: critical + elements","yy.preset.skillHp":"Skills: damage at low HP","yy.preset.skillMp":"Skills: damage at low MP","yy.preset.skillBoth":"Skills: combined low HP/MP bonuses","yy.preset.talisman":"Marked normal monsters: talisman attack (excludes bosses / stones)","bat.pvp":"PvP: fight another character","bat.pvp.defender":"Defender","bat.pvp.stats":"Defense {def} · Magic defense {mdef}","bat.pvp.one":"You have one character only, so the defender is a copy of it. Add a second character (+ in the character bar) to fight another build.","bat.pvp.berserk":"Berserk (takes more damage)","bat.pvp.fear":"Fear","bat.pvp.steel":"Steel Dragon Elixir (−10 % damage)","bat.pvp.bio70":"Defense biologist research (+10 % defense)","bat.pvp.tag":"PvP","bat.pvp.buffs":"Buffs of the defender ({name})","bat.pvp.dark":"Dark Protection","bat.pvp.bless":"Blessing","bat.pvp.casterInt":"INT","bat.pvp.casterDex":"DEX","bat.pvp.blessSelf":"Cast on itself (+10 %)","bat.pvp.blessPct":"Blessing takes {pct} % of the damage off","yy.berserkBonus":"Blood Rage grants +8% magic/melee attack when active.","yy.preset.berserk":"Blood Rage","yy.preset.maximum":"Maximum damage for selected target","yy.maximumHint":"Maximum damage assumes low HP/MP and triggered effects; compares supported combinations for the selected monster and attack.","yyp.active":"Active Yin Yang bonuses (counted in the damage)","yyp.activeNone":"No bonus active: tick “Activate harmony preview” and pick a Yin and a Yang of the same family.","yyp.guide":"How Yin Yang works","yyp.step1":"Pick a slot on the board (weapon, gloves, helmet, armour or shoes). Weapon and gloves hold Yin; every slot can hold Yang.","yyp.step2":"Choose a Yin talent and its level (1–10). Yin talents are the triggers: they are always active or fire when their condition is met.","yyp.step3":"Choose Yang talents of the same family. A Yang talent does nothing on its own; it only modifies a Yin of its family.","yyp.step4":"Tick “Activate harmony preview”: the lines on the board light up for every Yin–Yang pair that is in harmony.","yyp.step5":"Set the HP / MP conditions, or let “Activate best supported damage” try the level 10 combinations for the simulator target.","yyp.damage":"Counted in the damage: Ritual critical chance and element resistance reduction, low HP / MP skill damage, the Berserk attack bonus and Talisman attack. Poison, Smite damage and proc uptime are not averaged in.","yyp.reference":"All talents by family","yyp.referenceHint":"Values shown at level 10. A family lights up when its Yin and Yang are linked in this build.","yyp.family.BERSERK":"Below an HP threshold you go berserk; Yang lengthens it and cuts the damage you take meanwhile.","yyp.family.OCCUPY":"Reserves part of your HP or MP; it powers the low HP / MP skill damage Yang talents.","yyp.family.REVIVE":"Revive with more HP or sooner; Yang adds buffs after reviving.","yyp.family.CAST":"Ritual: a chance to trigger while moving or switching equipment pages; Yang gives critical chance, speed or element resistance reduction.","yyp.family.SMITE":"Smite: strikes monsters on low HP with skills; Yang adds targets, riding skills and extra EXP.","yyp.family.TALISMAN":"Marks targets when you deal damage; Yang raises attack against them, binds or poisons them."}
