Each weapon, armour, helmet, pair of shoes and glove can hold one seal: a Yin or a Yang, never both. A Yin seal sets off the Yang seals of the same family that the character wears, so a build combines one Yin with the Yang effects it wants. Every seal has 10 levels.
Yin: Blood Rage: If your HP drops below 50% in combat, Blood Rage is activated for 8 seconds.
Seal
Yin · Blood Rage
Item slots
Glove
Value at level 1 … 10
1 · 1 · 1 · 3 · 3 · 3 · 5 · 5 · 5 · 8
Cooldown
3 s
Level 1
Blood Rage: If your HP drops below 50% in combat, Blood Rage is activated for 1 seconds.
Yang: Blood Rage: Increases the duration by 8 seconds.
Seal
Yang · Blood Rage
Item slots
Weapon, Armour, Helmet, Shoes
Value at level 1 … 10
1 · 1 · 1 · 3 · 3 · 3 · 5 · 5 · 5 · 8
Cooldown
1 s
Level 1
Blood Rage: Increases the duration by 1 seconds.
Yang: Blood Rage: Damage taken from normal attacks is reduced by 25% while Blood Rage is active.
Seal
Yang · Blood Rage
Item slots
Weapon, Armour, Helmet, Shoes
Value at level 1 … 10
3 · 3 · 3 · 9 · 9 · 9 · 15 · 15 · 15 · 25
Cooldown
1 s
Level 1
Blood Rage: Damage taken from normal attacks is reduced by 3% while Blood Rage is active.