Each weapon, armour, helmet, pair of shoes and glove can hold one seal: a Yin or a Yang, never both. A Yin seal sets off the Yang seals of the same family that the character wears, so a build combines one Yin with the Yang effects it wants. Every seal has 10 levels.
Yin: Talisman Mark: When you deal damage, you have a 8% chance of inflicting a Talisman Mark on the target for 6 seconds.
Seal
Yin · Talisman
Item slots
Weapon
Value at level 1 … 10
1 · 1 · 1 · 3 · 3 · 3 · 5 · 5 · 5 · 8
Cooldown
3 s
Level 1
Talisman Mark: When you deal damage, you have a 1% chance of inflicting a Talisman Mark on the target for 6 seconds.
Yang: Talisman Mark: Monsters with an active Talisman Mark have a 60% chance to be shackled for 6 seconds.
Seal
Yang · Talisman
Item slots
Armour, Helmet, Shoes, Glove
Value at level 1 … 10
15 · 15 · 15 · 30 · 30 · 30 · 45 · 45 · 45 · 60
Level 1
Talisman Mark: Monsters with an active Talisman Mark have a 15% chance to be shackled for 6 seconds.
Yang: Talisman Mark: Increases attack value against shackled monsters by 8%.
Seal
Yang · Talisman
Item slots
Helmet
Value at level 1 … 10
1 · 1 · 1 · 3 · 3 · 3 · 5 · 5 · 5 · 8
Level 1
Talisman Mark: Increases attack value against shackled monsters by 1%.
Yang: Talisman Mark: Killing a shackled monster increases the chance to inflict a Talisman Mark for 10 seconds by 50%.
Seal
Yang · Talisman
Item slots
Armour, Helmet, Shoes, Glove
Value at level 1 … 10
2 · 2 · 2 · 4 · 4 · 4 · 6 · 6 · 6 · 10
Level 1
Talisman Mark: Killing a shackled monster increases the chance to inflict a Talisman Mark for 2 seconds by 50%.
Yang: Talisman Mark: There's a 10% chance to inflict Strong Poison for 9 seconds on the target with a Talisman Mark.
Seal
Yang · Talisman
Item slots
Armour, Helmet, Shoes, Glove
Value at level 1 … 10
2 · 2 · 2 · 4 · 4 · 4 · 6 · 6 · 6 · 10
Level 1
Talisman Mark: There's a 2% chance to inflict Strong Poison for 9 seconds on the target with a Talisman Mark.
Yang: Talisman Mark: Increases the duration of linked Yang seals activated by the Talisman Mark by 10 seconds.
Seal
Yang · Talisman
Item slots
Armour, Helmet, Shoes, Glove
Value at level 1 … 10
2 · 2 · 2 · 4 · 4 · 4 · 6 · 6 · 6 · 10
Level 1
Talisman Mark: Increases the duration of linked Yang seals activated by the Talisman Mark by 2 seconds.
Yang: Talisman Mark: Increases the number of targets who can receive a Talisman Mark by 11.
Seal
Yang · Talisman
Item slots
Armour, Helmet, Shoes, Glove
Value at level 1 … 10
2 · 2 · 2 · 4 · 4 · 4 · 6 · 6 · 6 · 11
Level 1
Talisman Mark: Increases the number of targets who can receive a Talisman Mark by 2.
Yang: Talisman Mark: Upon killing a target with a Talisman Mark, there's a 8% chance to remove 1 recently suffered status effect.
Seal
Yang · Talisman
Item slots
Armour, Helmet, Shoes, Glove
Value at level 1 … 10
1 · 1 · 1 · 3 · 3 · 3 · 5 · 5 · 5 · 8
Level 1
Talisman Mark: Upon killing a target with a Talisman Mark, there's a 1% chance to remove 1 recently suffered status effect.
Yang: Talisman Mark: Increases your attack value against targets with a Talisman Mark by 8%.
Seal
Yang · Talisman
Item slots
Helmet
Value at level 1 … 10
1 · 1 · 1 · 3 · 3 · 3 · 5 · 5 · 5 · 8
Level 1
Talisman Mark: Increases your attack value against targets with a Talisman Mark by 1%.