Each weapon, armour, helmet, pair of shoes and glove can hold one seal: a Yin or a Yang, never both. A Yin seal sets off the Yang seals of the same family that the character wears, so a build combines one Yin with the Yang effects it wants. Every seal has 10 levels.
Yin: Discipline: Reserves 60% of your maximum SP.
Seal
Yin · Discipline
Item slots
Glove
Value at level 1 … 10
15 · 15 · 15 · 30 · 30 · 30 · 45 · 45 · 45 · 60
Cooldown
3 s
Level 1
Discipline: Reserves 15% of your maximum SP.
Yin: Discipline: Reserves 50% of your maximum HP.
Seal
Yin · Discipline
Item slots
Glove
Value at level 1 … 10
10 · 10 · 10 · 20 · 20 · 20 · 30 · 30 · 30 · 50
Cooldown
3 s
Level 1
Discipline: Reserves 10% of your maximum HP.
Yang: Discipline: 10% of the damage you receive is deducted from your SP.
Seal
Yang · Discipline
Item slots
Weapon, Armour, Helmet, Shoes
Value at level 1 … 10
2 · 2 · 2 · 4 · 4 · 4 · 6 · 6 · 6 · 10
Cooldown
1 s
Level 1
Discipline: 2% of the damage you receive is deducted from your SP.
Yang: Discipline: If you have 40% or lower SP, your skill damage increases by 8%.
Seal
Yang · Discipline
Item slots
Weapon, Armour, Helmet, Shoes
Value at level 1 … 10
1 · 1 · 1 · 3 · 3 · 3 · 5 · 5 · 5 · 8
Cooldown
1 s
Level 1
Discipline: If you have 40% or lower SP, your skill damage increases by 1%.
Yang: Discipline: If you have 50% or lower HP, your skill damage increases by 8%.
Seal
Yang · Discipline
Item slots
Weapon, Armour, Helmet, Shoes
Value at level 1 … 10
1 · 1 · 1 · 3 · 3 · 3 · 5 · 5 · 5 · 8
Cooldown
1 s
Level 1
Discipline: If you have 50% or lower HP, your skill damage increases by 1%.